Say goodbye to spreadsheets. Your true cost carried through every buy, trade, and grading trip. Unrealized gain, performance by set and era, tax-ready when you sell.
Join the beta. Full Pro included while it's in beta.
| Charizard VMAX · Champion's Path | PSA 9 | cost $212.40 | sold $340.00 | +$127.60 |
| Umbreon ex 161 · Prismatic | Show | cost $438.85 | sold $612.50 | +$173.65 |
| Booster bundle ×6 · 151 | Square | cost $151.02 | sold $210.00 | +$58.98 |
| Giratina V Alt Art · Lost Origin | Trade | cost $174.11 | out $286.00 | +$111.89 |
Market value is one input. What you paid, fees, grading, travel, and trades decide whether you made money — and that's exactly the history collection trackers throw away.
Worth to whom, and against what cost? Only $6,200 of that has a known cost — the rest is a guess. Item Finder surfaces the gap instead of papering over it: your profit is only as trustworthy as the cost history behind it.
Net of table fees, travel, the collection you bought at booth 12, and what you'd originally paid for everything that sold? Item Finder gives every show a real P&L, so you know which weekends earn and which just move cash around.
Even by market value — but what did each side really cost, and which way did the cash go? Item Finder computes the incoming cards' true cost from what you gave up, so a trade never erases what you know about your money.
Sales are easy to prove; costs aren't. Without per-card records, gross sales reads like pure profit — and the table fees, travel, grading, and giveaway packs you never logged were deductions you quietly ate.
You typed exactly two numbers in this whole story —
$1,000 and $949.06.
Item Finder computed every
other figure on this page.
That right-hand rail is the whole product. Cost basis — what each card truly cost you. Unrealized — paper gain you're sitting on. Realized — profit that actually happened. All three carried through every buy, rip, and trade without you doing the math. Now try keeping that straight in a spreadsheet.
Not "3× Charizard" in a spreadsheet cell — three physical cards, each with its own acquisition, cost, grade, location, and fate.
Buy a 200-card collection for one price — Item Finder splits it across every card, penny-exact. Grading and shipping fold in later, so each card knows what it really cost you.
Cards plus cash on either side. The cards you receive get a real cost — computed from what you gave up, never guessed.
Pack your loadout straight from binders, share a live "what I'm bringing Saturday" link for socials, run sales from your phone at the table — then see the weekend's true profit, not just gross.
Price a collection buy with your own pricing rules, send a clean public link. The other side needs no account — settle it when they say yes.
Walk-up sales record themselves against real inventory. Unmatched events queue for review — automation that stays honest.
Profit by set and era, dead-stock aging, sales velocity, capital stuck at the graders, and the gain you're sitting on. Answers, not charts — like which $8 cards out-earn your chase slabs.
Submissions, fees, returns, cert numbers. Costs fold into each card's total automatically, so graded margins stay honest.
What you sold, what it truly cost, what you made — plus the expenses and losses most sellers forget to claim. In the format your accountant actually wants.
"Did this show actually make money once I count what I bought there?"
"What's my collection worth now vs. what I paid — and can I prove it at tax time?"
Same data, same engine underneath — a different lens on the same numbers. An investor is just a vendor who rarely sells.
Every number should survive an accountant's questions. These aren't features — they're guarantees the engine is built on.
All money math runs in integer cents. Split $100.00 across three cards and the parts sum to exactly $100.00 — every time, guaranteed by property tests.
Σ shares === total // alwaysOnce a card is sold or traded, its recorded cost never changes — even if you re-edit the collection it came from weeks later. Your books don't rewrite themselves.
Financial mutations are transactional, idempotent, and logged. Double-click a button at a busy show — you still get exactly one sale.
Missing cost, stale prices, unmatched imports — explicit states you can see and fix, not gaps silently filled with guesses.
Tenant isolation enforced at the database layer and verified continuously. Full export whenever you want it.
Item Finder reports what your collection is worth and how it has performed. It never predicts prices or tells you what to buy. That's the point.
The free tier is genuinely useful, forever. Pro is for the day your cards become a business — or a portfolio worth knowing precisely.
Inventory, true costs, binders, imports. No excuse not to use it.
The business: live valuation, POS sync, insights, sharing — the works.
The beta is Join the — planned launch pricing shown. Beta invites include full Pro. Prices in USD.
Keep them if they're working — but they track what you own, not what it cost you or what you made. Import your Collectr or TCGplayer export in minutes; Item Finder keeps your history, flags every card with an unknown cost, and never silently invents numbers to fill the gaps.
No, deliberately. Item Finder tracks — it never advises. It shows you what your collection is worth, how it has performed, and what your activity actually earned. No price predictions, no buy signals, no promised returns. That discipline is what makes the numbers defensible.
It's the accountant word for what a card truly cost you: your share of the collection it came in, plus grading, shipping, and fees along the way. It matters because profit is what you sold for minus that number — not minus the sticker price. Item Finder computes it per card automatically, so you get the clarity without doing the accounting.
Unlimited inventory, penny-exact cost tracking, collection intake, imports, binders and groupings, sales, trades, and deal building — free forever, not a crippled demo. Pro adds the automation and analysis layer: live valuation, POS sync, full insights, sharing, and tax reports.
Yes — a mobile show mode with big tap targets for recording sales, buys, and expenses fast, plus offline viewing packs for your inventory and loadouts when the venue Wi-Fi dies. Afterward, the show gets a real P&L.
For now, on purpose. The Pokémon workflow gets excellent before anything else is added — a half-supported second game helps nobody. The financial engine underneath is game-agnostic by design.
Item Finder produces tax-oriented exports — proceeds, cost basis, realized gain — built from per-item history your accountant can trace. And because table fees, travel, grading costs, and losses get recorded as they happen, the deductions most sellers forget don't vanish into a shoebox. It's rigorous recordkeeping, not a substitute for a tax professional.
Join the waitlist and invites go out as seats open — serious collectors and working vendors first. Full Pro included while it's in beta.
Invite emails only — your address is never shared.